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System shock 2 assault rifle
System shock 2 assault rifle








system shock 2 assault rifle

The ones in Engineering A are particularly good.The best area-effect weapon is the Grenade Launcher (Heavy 1).The best weapon for blowing up robots and cyborgs and turrets without using up rare and expensive EMP Grenades is the EMP Rifle (Energy 6).

system shock 2 assault rifle

Specifically, the one in the Med/Sci Sub-Armory.The best general-purpose weapon before you find (and learn to use) an Assault Rifle, is the Pistol (Standard 1). The best general-purpose weapon is the Assault Rifle (Standard 6). And yes, I left out the Psionic attacks the first time. This list is roughly the order of my own preference, but the order you put them in will depend on your own play style. WormSkin gives a little radiation and biohazard protection (20%), a little combat protection (25%), and a big boost to Psionic Ability.Īs far as "The Best Weapon" question goes, it really depends on the situation. Psycho-Reflective Aura (60%) Tier 5 PsiPowered Armor (50%) requires energyHeavy Combat Armor (40%) requires STR 6Standard Combat Armor (30%)WormSkin (25%) drains Psi Points, but gives +2 PSILight Combat Armor (20%)Psycho-Reflective Screen (15%) Tier 1 PsiHazard Suits are excellent (75%) protection from biohazards and radiation.

system shock 2 assault rifle

The best possible protection from combat damage is not armor, but a Tier 5 Psionic Discipline. There are eight EMP Rifles in the game, and half of them are magically unbreakable. The tough part about it is that one needs Maint 6 to maintain it.










System shock 2 assault rifle