

New Random Events - For owners of the Rebellion Stellar Phenomenon expansion.Ĭivics Matter - Almost all civic structures have an impact on your Empire. New Artifacts and Bonuses - The fringes of your Empire hold great power if you know where to look. New Skyboxes - 12 unique skyboxes provide a fantastic backdrop to your conquest of space (Rebellion). Meticulously balanced for competitive play. New Planets - Your Empire will never look the same again. Ship Upgrades - Customize your capitalships and titans with unique upgrades (Rebellion). Random Encounters - Keep your eyes peeled when scouting, new challenges and opportunities await you in the depths of space.Įmbassies and Espionage - Friend or Foe, interacting with other Empires will never be the same again. Hero Units - Lead your race's champions into battle with their powerful new abilities to base your strategies off of.


This mod will also attempt to address some other weaknesses of Vanilla Sins where possible, such as increasing race diversity or improving the AI.įaction Diversity - Exploit all new racial bonuses to crush your enemies. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding and will need to put more thought into developing their economies. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Its up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "e xplore, e xpand, e xploit, and e xterminate", Sins is much more focused on the exterminate than on the other three. Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game.
